Autodesk’s social media consultant spills the beans

Ever wondered why Autodesk is putting so much emphasis on social media these days? Why AutoCAD needs Facebook and Twitter commands? It’s because Autodesk pays social media consultants lots of money to tell them about the importance of social media, and how to be social and media-ish. In this video, one of those consultants explains the process:

Full post and comments

Autodesk acquires Angry Birds developer Rovio

Autodesk announced today that it had welcomed Rovio Entertainment into the Autodesk fold. Following a US$2.6 billion acquisition, the publisher of mega hit video game Angry Birds is now Autodesk’s Mobile Entertainment division based in Espoo, Finland. “This is a tremendously exciting development for Autodesk going forward,” said Autodesk CEO Carl Bass. “Rovio is the world leader in mobile entertainment software,” he added, “so for Autodesk to have access to that market and that technology opens up a whole new world for us.” Bass was effusive about the synergistic benefits of the merger and the benefits it will bring to the user interfaces of all Autodesk products. “When a kid starts playing Angry Birds, they don’t need to read a huge mass of documentation. Just show them a few cartoons and they’re away, instantly productive. This is the essence of the democratization of design; it’s not dumbing down, it’s funning up.” This potential ease of use is excellent news for AutoCAD users, because the documentation is now so terrible that it will be wonderful if we no longer have to try to use it. Former Rovio CEO, Taikke Monniennren, now Autodesk Vice President in charge of Mobile Entertainment, is equally excited about the future. “We have already been given access to the Autodesk code base and my developers can see the potential there. By copying and pasting some code modules, we hope to be able to piece together the Angry Birds 3D Max Suite in a few short years,” said Monniennren. “The main challenge will be in keeping the download size manageable, but with a bit of luck we will be able to keep it down to just a few gigabytes.” In comparison, the original Angry Birds game was just over a megabyte. “Do not underestimate the strategic importance of this…

Full post and comments